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git: Rename some directory.
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@@ -0,0 +1,701 @@
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# -*- coding: utf-8 -*-
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import math
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from PyQt5.QtCore import (
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Qt, QPoint, QPointF, QSizeF, QLineF, QRectF,
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pyqtSlot, pyqtSignal,
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)
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from PyQt5.QtGui import (
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QPainter, QColor, QBrush, QPen, QPainterPath,
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QPolygonF,
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)
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from PyQt5.QtWidgets import (
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QApplication,QGraphicsScene, QGraphicsView,
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QGraphicsItem, QGraphicsTextItem,
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)
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from Model.Network.Node import Node
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from Model.Network.Edge import Edge
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from Model.Network.Graph import Graph
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class NodeItem(QGraphicsItem):
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Type = QGraphicsItem.UserType + 1
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def __init__(self, node, graph_widget):
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super(NodeItem, self).__init__()
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self.node = node
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self.setPos(QPointF(self.node.pos.x, self.node.pos.y))
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self.graph = graph_widget
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self.setFlag(QGraphicsItem.ItemIsMovable)
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self.setFlag(QGraphicsItem.ItemSendsGeometryChanges)
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self.setCacheMode(QGraphicsItem.DeviceCoordinateCache)
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self.setZValue(1)
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def type(self):
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return NodeItem.Type
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def boundingRect(self):
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adjust = 2.0
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return QRectF(-10 - adjust, -10 - adjust, 20 + adjust, 20 + adjust)
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def shape(self):
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path = QPainterPath()
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path.addEllipse(-10, -10, 20, 20)
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return path
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def paint(self, painter, option, widget):
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painter.setPen(Qt.NoPen)
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# Select color in function of node position in graph and
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# status
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color = Qt.yellow
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if self.graph.selected_new_edge_src_node() == self:
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color = Qt.darkRed
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elif self.graph.selected_item() == self:
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color = Qt.red
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elif not self.graph.graph.is_enable_node(self.node):
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color = Qt.darkGray
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elif self.graph.graph.is_upstream_node(self.node):
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color = Qt.blue
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elif self.graph.graph.is_downstream_node(self.node):
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color = Qt.green
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painter.setBrush(QBrush(color))
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painter.drawEllipse(-10, -10, 20, 20)
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def itemChange(self, change, value):
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if change == QGraphicsItem.ItemPositionHasChanged:
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self.graph.node_change_position(value, self)
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self.graph.update_edges(self)
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return super(NodeItem, self).itemChange(change, value)
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def mousePressEvent(self, event):
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self.update()
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super(NodeItem, self).mousePressEvent(event)
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def mouseReleaseEvent(self, event):
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self.update()
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super(NodeItem, self).mouseReleaseEvent(event)
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class EdgeItem(QGraphicsItem):
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Type = QGraphicsItem.UserType + 2
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def __init__(self, src_node_item, dest_node_item,
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edge, graph_widget):
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super(EdgeItem, self).__init__()
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self.src_node = src_node_item
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self.dest_node = dest_node_item
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self.edge = edge
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self.graph = graph_widget
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self.setAcceptedMouseButtons(Qt.NoButton)
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def type(self):
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return Edge.Type
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def boundingRect(self):
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# Rectangle of edge for display update
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pen_width = 2.0
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extra = (pen_width + 5) / 2.0
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return QRectF(
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self.src_node.pos(),
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QSizeF(
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self.dest_node.pos().x() - self.src_node.pos().x(),
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self.dest_node.pos().y() - self.src_node.pos().y()
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)
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).normalized().adjusted(-extra, -extra, extra, extra)
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def shape(self):
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# Shape around edge for mouse selection
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vec = self.dest_node.pos() - self.src_node.pos()
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vec = vec * (5 / math.sqrt(QPointF.dotProduct(vec, vec)))
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extra = QPointF(vec.y(), -vec.x())
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result = QPainterPath(self.src_node.pos() - vec + extra)
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result.lineTo(self.src_node.pos() - vec - extra)
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result.lineTo(self.dest_node.pos() + vec - extra)
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result.lineTo(self.dest_node.pos() + vec + extra)
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result.closeSubpath()
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return result
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def paint(self, painter, option, widget):
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# Draw shape of the edge
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# color = QColor(Qt.white)
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# color.setAlpha(128)
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# painter.setBrush(color)
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# painter.drawPath(self.shape())
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line = QLineF(self.src_node.pos(), self.dest_node.pos())
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if line.length() == 0.0:
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return
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# Select color
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color = Qt.blue
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if self.graph.selected_item() == self:
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color = Qt.red
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elif self.graph.current_edge() == self:
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color = Qt.darkBlue
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elif not self.graph.graph.is_enable_edge(self.edge):
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color = Qt.darkGray
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painter.setPen(QPen(color, 2, Qt.SolidLine, Qt.RoundCap,
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Qt.RoundJoin))
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# Draw the line
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painter.drawLine(line)
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line_center = QPointF(
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(self.src_node.pos().x() + self.dest_node.pos().x()) / 2,
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(self.src_node.pos().y() + self.dest_node.pos().y()) / 2,
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)
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# Draw the arrows
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brush = QBrush()
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brush.setColor(color)
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brush.setStyle(Qt.SolidPattern)
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angle = math.acos(line.dx() / line.length())
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if line.dy() >= 0:
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angle = (math.pi * 2.0) - angle
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size = 10.0
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arrow_p1 = line_center + QPointF(
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math.sin(angle - math.pi / 3) * size,
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math.cos(angle - math.pi / 3) * size
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)
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arrow_p2 = line_center + QPointF(
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math.sin(angle - math.pi + math.pi / 3) * size,
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math.cos(angle - math.pi + math.pi / 3) * size
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)
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poly = QPolygonF([line_center, arrow_p1, arrow_p2])
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path = QPainterPath()
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path.addPolygon(poly)
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painter.drawPolygon(poly)
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painter.fillPath(path, brush)
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class NodeText(QGraphicsTextItem):
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def __init__(self, node_item):
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super(NodeText, self).__init__()
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self.item = node_item
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self.setPlainText(self.item.node.name)
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self.setDefaultTextColor(Qt.black)
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self.set_custom_pos(self.item.pos())
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self.setZValue(2)
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def set_custom_pos(self, pos):
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x = pos.x()
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y = pos.y() - 42 # Dont panic! The answer is 42
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self.setPos(QPointF(x,y))
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def paint(self, painter, option, widget):
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color = QColor(Qt.white)
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color.setAlpha(128)
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# Draw text background
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painter.setBrush(color)
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painter.drawRect(self.boundingRect())
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# Draw text
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super(NodeText, self).paint(painter, option, widget)
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def rename(self):
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# Update the node text
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self.setPlainText(self.item.node.name)
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class NewEdgeLine(QGraphicsItem):
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def __init__(self, src, dest):
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super(NewEdgeLine, self).__init__()
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self.src = src
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self.dest = dest
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def boundingRect(self):
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pen_width = 2.0
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extra = (pen_width + 5) / 2.0
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return QRectF(
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self.src,
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QSizeF(
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self.dest.x() - self.src.x(),
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self.dest.y() - self.src.y()
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)
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).normalized().adjusted(-extra, -extra, extra, extra)
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def paint(self, painter, option, widget):
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line = QLineF(self.src, self.dest)
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if line.length() == 0.0:
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return
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color = Qt.darkGray
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painter.setPen(QPen(color, 2, Qt.SolidLine, Qt.RoundCap,
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Qt.RoundJoin))
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painter.drawLine(line)
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class GraphWidget(QGraphicsView):
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changeEdge = pyqtSignal(object)
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changeNode = pyqtSignal(object)
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def __init__(self, graph, parent=None):
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super(GraphWidget, self).__init__(parent=parent)
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self.timerId = 0
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self.parent = parent
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self._state = "move"
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self._selected_item = None
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self._selected_new_edge_src_node = None
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self._current_edge = None
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self.tmp_line = None
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self.node_items = []
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self.edge_items = []
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self.texts = {}
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self.m_origin_x = 0.0
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self.m_origin_y = 0.0
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self.clicked = False
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scene = QGraphicsScene(self)
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scene.setItemIndexMethod(QGraphicsScene.NoIndex)
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scene.setSceneRect(0, 0, 2000, 2000)
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self.setScene(scene)
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self.setCacheMode(QGraphicsView.CacheBackground)
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self.setViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate)
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self.setRenderHint(QPainter.Antialiasing)
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self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
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self.setResizeAnchor(QGraphicsView.AnchorViewCenter)
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self.graph = graph
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self.scale(1, 1)
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self.previousScale = 1
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self.setMinimumSize(400, 400)
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self.create_items()
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def create_items(self):
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"""Create all items and draw its
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Returns:
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Nothing
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"""
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self.node_items = []
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self.edge_items = []
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self.texts = {}
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for node in self.graph.nodes():
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inode = NodeItem(node, self)
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self.texts[inode] = NodeText(inode)
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self.scene().addItem(self.texts[inode])
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self.scene().addItem(inode)
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self.node_items.append(inode)
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for edge in self.graph.edges():
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n1 = list(
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filter(
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lambda n: n.node.name == edge.node1.name,
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self.node_items
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)
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)
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n2 = list(
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filter(
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lambda n: n.node.name == edge.node2.name,
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self.node_items
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)
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)
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iedge = EdgeItem(n1[0], n2[0], edge, self)
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self.scene().addItem(iedge)
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self.edge_items.append(iedge)
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def state(self, status):
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"""Set the current status of draw widget
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Set the current status of draw widget, like "move", "add" or
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"del"
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Args:
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status: String of current status
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Returns:
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Nothing
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"""
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self._state = status
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def add_node(self, pos):
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"""Create a new node in graph and draw it
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Args:
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pos: The position of new node
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Returns:
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Nothing
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"""
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node = self.graph.add_node(pos.x(), pos.y())
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inode = NodeItem(node, self)
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self.scene().addItem(inode)
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self.node_items.append(inode)
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self.texts[inode] = NodeText(inode)
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self.scene().addItem(self.texts[inode])
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self.changeNode.emit(self.sender())
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def del_node(self, item):
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"""Delete a node and update display
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Args:
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item: The node item to delete
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Returns:
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Nothing
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"""
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node = item.node
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edges = list(
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filter(
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lambda ie: (ie.edge.node1 == node or
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ie.edge.node2 == node),
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self.edge_items
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)
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)
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self.set_selected_item(None)
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for edge in edges:
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self.graph.remove_edge(edge.edge.name)
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self.graph.remove_node(node.name)
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self.scene().clear()
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self.create_items()
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self.changeNode.emit(self.sender())
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self.changeEdge.emit(self.sender())
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def rename_nodes(self):
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"""Update all nodes item name in scene
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Returns:
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Nothing
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"""
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for i in self.texts:
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if type(i) == NodeItem:
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self.texts[i].rename()
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def display_update(self):
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"""Clear the scene and redraw it
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Returns:
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Nothing
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"""
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self.scene().clear()
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self.create_items()
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def add_edge(self, node1, node2):
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"""Create a new edge in graph and draw it
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Args:
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node1: The source node
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node2: The destination node
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Returns:
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Nothing
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"""
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if node1 == node2:
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return
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edge = self.graph.add_edge(node1.node, node2.node)
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self.set_selected_item(None)
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self.set_selected_new_edge_src_node(None)
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# Reset the temporary line
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self.tmp_line = None
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# Clear all scene and redraw it
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self.scene().clear()
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self.create_items()
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self.changeEdge.emit(self.sender())
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def del_edge(self, item):
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"""Delete an edge and update display
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|
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Args:
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item: The edge item to delete
|
||||
|
||||
Returns:
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Nothing
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"""
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edge = item.edge
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self.graph.remove_edge(edge.name)
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|
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# Clear all scene and redraw it
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self.scene().clear()
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self.create_items()
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|
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self.changeNode.emit(self.sender())
|
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self.changeEdge.emit(self.sender())
|
||||
|
||||
|
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def update_edges(self, node):
|
||||
"""Update display of all edges linked with the node
|
||||
|
||||
Args:
|
||||
node: The node item linked with edges to update
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
"""
|
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edges = list(
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||||
filter(
|
||||
lambda ie: (ie.edge.node1 == node.node or
|
||||
ie.edge.node2 == node.node),
|
||||
self.edge_items
|
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)
|
||||
)
|
||||
|
||||
for edge in edges:
|
||||
edge.update()
|
||||
|
||||
def node_change_position(self, pos, node):
|
||||
"""Update node position and node text position
|
||||
|
||||
Args:
|
||||
pos: The new position
|
||||
node: The node item
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
"""
|
||||
node.node.setPos(pos.x(), pos.y())
|
||||
self.texts[node].set_custom_pos(pos)
|
||||
self.texts[node].update()
|
||||
|
||||
def selected_item(self):
|
||||
"""Current selected item
|
||||
|
||||
Returns:
|
||||
Item if item ar selected, otherelse None
|
||||
"""
|
||||
return self._selected_item
|
||||
|
||||
def set_selected_item(self, item):
|
||||
"""Set current selected item
|
||||
|
||||
Args:
|
||||
item: The new item to select
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
"""
|
||||
previous_item = self._selected_item
|
||||
self._selected_item = item
|
||||
|
||||
if previous_item:
|
||||
previous_item.update()
|
||||
|
||||
if item:
|
||||
item.update()
|
||||
|
||||
def selected_new_edge_src_node(self):
|
||||
"""The current node item selected to add new edge
|
||||
|
||||
Returns:
|
||||
Item if item ar selected, otherelse None
|
||||
"""
|
||||
return self._selected_new_edge_src_node
|
||||
|
||||
def set_selected_new_edge_src_node(self, node):
|
||||
"""Set the current node item selected to add new edge
|
||||
|
||||
Args:
|
||||
node: The new node to select
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
"""
|
||||
previous_node = self._selected_new_edge_src_node
|
||||
self._selected_new_edge_src_node = node
|
||||
|
||||
if previous_node:
|
||||
previous_node.update()
|
||||
|
||||
def current_edge(self):
|
||||
"""The current selected edge
|
||||
|
||||
Returns:
|
||||
Item if edge are selected, otherelse None
|
||||
"""
|
||||
return self._current_edge
|
||||
|
||||
def setCurrentEdge(self, edge):
|
||||
"""Set the current edge item selected
|
||||
|
||||
Args:
|
||||
edge: The new edge to select
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
"""
|
||||
previous_edge = self._selected_new_edge_src_node
|
||||
self._current_edge = edge
|
||||
|
||||
if previous_edge:
|
||||
previous_edge.update()
|
||||
|
||||
def reset_selection(self):
|
||||
"""Reset all the selected items
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
"""
|
||||
self.set_selected_new_edge_src_node(None)
|
||||
if self.tmp_line is not None:
|
||||
self.tmp_line = None
|
||||
self.scene().clear()
|
||||
self.create_items()
|
||||
|
||||
def keyPressEvent(self, event):
|
||||
key = event.key()
|
||||
|
||||
if key == Qt.Key_Plus:
|
||||
self.scaleView(1.2)
|
||||
elif key == Qt.Key_Minus:
|
||||
self.scaleView(1 / 1.2)
|
||||
elif key == Qt.Key_Escape:
|
||||
self.reset_selection()
|
||||
else:
|
||||
super(GraphWidget, self).keyPressEvent(event)
|
||||
|
||||
def drawBackground(self, painter, rect):
|
||||
sceneRect = self.sceneRect()
|
||||
painter.fillRect(
|
||||
rect.intersected(sceneRect),
|
||||
QBrush(Qt.lightGray)
|
||||
)
|
||||
painter.setBrush(Qt.NoBrush)
|
||||
painter.drawRect(sceneRect)
|
||||
|
||||
def wheelEvent(self, event):
|
||||
self.scaleView(math.pow(2.0, -event.angleDelta().y() / 240.0))
|
||||
|
||||
def scaleView(self, scaleFactor):
|
||||
factor = self.transform().scale(
|
||||
scaleFactor, scaleFactor
|
||||
).mapRect(QRectF(0, 0, 1, 1)).width()
|
||||
|
||||
if factor < 0.05 or factor > 1.5:
|
||||
return
|
||||
|
||||
self.scale(scaleFactor, scaleFactor)
|
||||
|
||||
def mousePressEvent(self, event):
|
||||
pos = self.mapToScene(event.pos())
|
||||
self.clicked = True
|
||||
|
||||
# Move item and select edge item
|
||||
if self._state == "move":
|
||||
self._selected_new_edge_src_node = None
|
||||
|
||||
self.mouse_origin_x = pos.x()
|
||||
self.mouse_origin_y = pos.y()
|
||||
|
||||
items = self.items(event.pos())
|
||||
if items and type(items[0]) == EdgeItem:
|
||||
edge = items[0]
|
||||
if edge:
|
||||
self.setCurrentEdge(edge)
|
||||
|
||||
# Add nodes and edges
|
||||
elif self._state == "add":
|
||||
items = self.items(event.pos())
|
||||
nodes = list(filter(lambda i: type(i) == NodeItem, items))
|
||||
if not nodes:
|
||||
self.add_node(pos)
|
||||
else:
|
||||
if self.selected_new_edge_src_node() is None:
|
||||
self.set_selected_new_edge_src_node(nodes[0])
|
||||
else:
|
||||
self.add_edge(self.selected_new_edge_src_node(), nodes[0])
|
||||
|
||||
# Delete nodes and edges
|
||||
elif self._state == "del":
|
||||
self._selected_new_edge_src_node = None
|
||||
items = list(
|
||||
filter(
|
||||
lambda i: type(i) == NodeItem or type(i) == EdgeItem,
|
||||
self.items(event.pos())
|
||||
)
|
||||
)
|
||||
if len(items) > 0:
|
||||
item = items[0]
|
||||
if type(item) == NodeItem:
|
||||
self.del_node(item)
|
||||
elif type(item) == EdgeItem:
|
||||
self.del_edge(item)
|
||||
|
||||
self.update()
|
||||
super(GraphWidget, self).mousePressEvent(event)
|
||||
|
||||
def mouseReleaseEvent(self, event):
|
||||
self.clicked = False
|
||||
|
||||
self.update()
|
||||
super(GraphWidget, self).mouseReleaseEvent(event)
|
||||
|
||||
def mouseMoveEvent(self, event):
|
||||
pos = self.mapToScene(event.pos())
|
||||
|
||||
# Selecte item on the fly
|
||||
items = self.items(event.pos())
|
||||
selectable_items = list(
|
||||
filter(
|
||||
lambda i: (type(i) == NodeItem or
|
||||
type(i) == EdgeItem),
|
||||
items
|
||||
)
|
||||
)
|
||||
|
||||
if selectable_items:
|
||||
self.set_selected_item(selectable_items[0])
|
||||
elif self.clicked == False:
|
||||
self.set_selected_item(None)
|
||||
|
||||
# Update temporary line
|
||||
if self.selected_new_edge_src_node() is not None:
|
||||
if self.tmp_line is None:
|
||||
self.tmp_line = NewEdgeLine(
|
||||
self.selected_new_edge_src_node().pos(),
|
||||
pos
|
||||
)
|
||||
self.scene().addItem(self.tmp_line)
|
||||
else:
|
||||
self.tmp_line.dest = pos
|
||||
self.tmp_line.update()
|
||||
|
||||
# If state is "move"
|
||||
if self._state == "move":
|
||||
# Move on scene
|
||||
if (not self.selected_item() and
|
||||
event.buttons() & Qt.LeftButton):
|
||||
old_p = self.mapToScene(self.m_origin_x, self.m_origin_y)
|
||||
new_p = self.mapToScene(event.pos())
|
||||
translation = new_p - old_p
|
||||
|
||||
self.translate(translation.x(), translation.y())
|
||||
|
||||
self.m_origin_x = event.x()
|
||||
self.m_origin_y = event.y()
|
||||
|
||||
# Propagate event
|
||||
self.update()
|
||||
super(GraphWidget, self).mouseMoveEvent(event)
|
||||
Reference in new issue
Block a user