Pamhyr2/src/View/Network/GraphWidget.py

868 lines
24 KiB
Python

# GraphWidget.py -- Pamhyr
# Copyright (C) 2023 INRAE
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# -*- coding: utf-8 -*-
import math
import logging
from tools import timer
from PyQt5.QtCore import (
Qt, QPoint, QPointF, QSizeF, QLineF, QRectF,
pyqtSlot, pyqtSignal, QCoreApplication,
)
from PyQt5.QtGui import (
QPainter, QColor, QBrush, QPen, QPainterPath,
QPolygonF,
)
from PyQt5.QtWidgets import (
QApplication, QGraphicsScene, QGraphicsView,
QGraphicsItem, QGraphicsTextItem, QMenu,
)
from Model.Network.Node import Node
from Model.Network.Edge import Edge
from Model.Network.Graph import Graph
from View.Network.UndoCommand import *
logger = logging.getLogger()
_translate = QCoreApplication.translate
class NodeItem(QGraphicsItem):
Type = QGraphicsItem.UserType + 1
def __init__(self, node, graph_widget):
super(NodeItem, self).__init__()
self.node = node
self.setPos(QPointF(self.node.pos.x, self.node.pos.y))
self.graph = graph_widget
self.setFlag(QGraphicsItem.ItemIsMovable)
self.setFlag(QGraphicsItem.ItemSendsGeometryChanges)
self.setCacheMode(QGraphicsItem.DeviceCoordinateCache)
self.setZValue(1)
def type(self):
return NodeItem.Type
def boundingRect(self):
adjust = 2.0
return QRectF(-10 - adjust, -10 - adjust, 20 + adjust, 20 + adjust)
def shape(self):
path = QPainterPath()
path.addEllipse(-10, -10, 20, 20)
return path
@timer
def paint(self, painter, option, widget):
painter.setPen(Qt.NoPen)
# Select color in function of node position in graph and
# status
color = Qt.darkBlue
if self.graph.selected_new_edge_src_node() == self:
color = Qt.darkRed
elif self.graph.selected_item() == self:
color = Qt.red
elif not self.graph.graph.is_enable_node(self.node):
color = Qt.darkGray
elif self.graph.graph.is_upstream_node(self.node):
color = Qt.yellow
elif self.graph.graph.is_downstream_node(self.node):
color = Qt.green
painter.setBrush(QBrush(color))
painter.drawEllipse(-10, -10, 20, 20)
def itemChange(self, change, value):
if change == QGraphicsItem.ItemPositionHasChanged:
self.graph.node_change_position(value, self)
self.graph.update_edges(self)
return super(NodeItem, self).itemChange(change, value)
def mousePressEvent(self, event):
self.update()
if not self.graph._only_display:
super(NodeItem, self).mousePressEvent(event)
def mouseReleaseEvent(self, event):
self.update()
super(NodeItem, self).mouseReleaseEvent(event)
def mouseMoveEvent(self, event):
self.update()
if not self.graph._only_display:
super(NodeItem, self).mouseMoveEvent(event)
class EdgeItem(QGraphicsItem):
Type = QGraphicsItem.UserType + 2
def __init__(self, src_node_item, dest_node_item,
edge, graph_widget):
super(EdgeItem, self).__init__()
self.src_node = src_node_item
self.dest_node = dest_node_item
self.edge = edge
self.graph = graph_widget
self.setAcceptedMouseButtons(Qt.NoButton)
def type(self):
return Edge.Type
def boundingRect(self):
# Rectangle of edge for display update
pen_width = 2.0
extra = (pen_width + 5) / 2.0
return QRectF(
self.src_node.pos(),
QSizeF(
self.dest_node.pos().x() - self.src_node.pos().x(),
self.dest_node.pos().y() - self.src_node.pos().y()
)
).normalized().adjusted(-extra, -extra, extra, extra)
def shape(self):
# Shape around edge for mouse selection
vec = self.dest_node.pos() - self.src_node.pos()
vec = vec * (5 / math.sqrt(QPointF.dotProduct(vec, vec)))
extra = QPointF(vec.y(), -vec.x())
result = QPainterPath(self.src_node.pos() - vec + extra)
result.lineTo(self.src_node.pos() - vec - extra)
result.lineTo(self.dest_node.pos() + vec - extra)
result.lineTo(self.dest_node.pos() + vec + extra)
result.closeSubpath()
return result
@timer
def paint(self, painter, option, widget):
# Draw shape of the edge
# color = QColor(Qt.white)
# color.setAlpha(128)
# painter.setBrush(color)
# painter.drawPath(self.shape())
line = QLineF(self.src_node.pos(), self.dest_node.pos())
if line.length() == 0.0:
return
# Select color
color = Qt.darkBlue
if self.graph.selected_item() == self:
color = Qt.red
elif self.graph.current_edge() == self:
color = Qt.blue
elif not self.graph.graph.is_enable_edge(self.edge):
color = Qt.darkGray
painter.setPen(
QPen(
color, 2, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin
)
)
# Draw the line
painter.drawLine(line)
line_center = QPointF(
(self.src_node.pos().x() + self.dest_node.pos().x()) / 2,
(self.src_node.pos().y() + self.dest_node.pos().y()) / 2,
)
# Draw the arrows
brush = QBrush()
brush.setColor(color)
brush.setStyle(Qt.SolidPattern)
angle = math.acos(line.dx() / line.length())
if line.dy() >= 0:
angle = (math.pi * 2.0) - angle
size = 10.0
arrow_p1 = line_center + QPointF(
math.sin(angle - math.pi / 3) * size,
math.cos(angle - math.pi / 3) * size
)
arrow_p2 = line_center + QPointF(
math.sin(angle - math.pi + math.pi / 3) * size,
math.cos(angle - math.pi + math.pi / 3) * size
)
poly = QPolygonF([line_center, arrow_p1, arrow_p2])
path = QPainterPath()
path.addPolygon(poly)
painter.drawPolygon(poly)
painter.fillPath(path, brush)
class NodeText(QGraphicsTextItem):
def __init__(self, node_item):
super(NodeText, self).__init__()
self.item = node_item
self.setPlainText(self.item.node.name)
self.setDefaultTextColor(Qt.black)
self.set_custom_pos(self.item.pos())
self.setZValue(2)
def set_custom_pos(self, pos):
x = pos.x()
y = pos.y() - 42 # Dont panic! The answer is 42
self.setPos(QPointF(x, y))
@timer
def paint(self, painter, option, widget):
color = QColor(Qt.white)
color.setAlpha(128)
# Draw text background
painter.setBrush(color)
painter.drawRect(self.boundingRect())
# Draw text
super(NodeText, self).paint(painter, option, widget)
def rename(self):
# Update the node text
self.setPlainText(self.item.node.name)
class NewEdgeLine(QGraphicsItem):
def __init__(self, src, dest):
super(NewEdgeLine, self).__init__()
self.src = src
self.dest = dest
def boundingRect(self):
pen_width = 2.0
extra = (pen_width + 5) / 2.0
return QRectF(
self.src,
QSizeF(
self.dest.x() - self.src.x(),
self.dest.y() - self.src.y()
)
).normalized().adjusted(-extra, -extra, extra, extra)
@timer
def paint(self, painter, option, widget):
line = QLineF(self.src, self.dest)
if line.length() == 0.0:
return
color = Qt.darkGray
painter.setPen(QPen(color, 2, Qt.SolidLine, Qt.RoundCap,
Qt.RoundJoin))
painter.drawLine(line)
class GraphWidget(QGraphicsView):
changeEdge = pyqtSignal(object)
changeNode = pyqtSignal(object)
def __init__(self, graph, parent=None,
min_size=(400, 400), max_size=None,
size=None, only_display=False, undo=None):
super(GraphWidget, self).__init__(parent=parent)
self.timerId = 0
self.parent = parent
self._state = "move"
self._only_display = only_display
self._undo = undo
self.graph = graph
self._selected_item = None
self._selected_new_edge_src_node = None
self._current_edge = None
self._current_moved_node = None
self.tmp_line = None
self.node_items = []
self.edge_items = []
self.texts = {}
self.m_origin_x = 0.0
self.m_origin_y = 0.0
self.clicked = False
scene = QGraphicsScene(self)
scene.setItemIndexMethod(QGraphicsScene.NoIndex)
scene.setSceneRect(0, 0, 2000, 2000)
self.setScene(scene)
self.setCacheMode(QGraphicsView.CacheBackground)
self.setViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate)
self.setRenderHint(QPainter.Antialiasing)
self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
self.setResizeAnchor(QGraphicsView.AnchorViewCenter)
self.scale(1, 1)
self.previousScale = 1
if min_size:
self.setMinimumSize(*min_size)
if max_size:
self.setMaximumSize(*max_size)
if size:
self.resize(*size)
self.create_items()
@timer
def create_items(self):
"""Create all items and draw its
Returns:
Nothing
"""
self.node_items = []
self.edge_items = []
self.texts = {}
for node in self.graph.nodes():
inode = NodeItem(node, self)
self.texts[inode] = NodeText(inode)
self.scene().addItem(self.texts[inode])
self.scene().addItem(inode)
self.node_items.append(inode)
curr_edge = self.graph.current_reach()
for edge in self.graph.edges():
n1 = list(
filter(
lambda n: n.node.name == edge.node1.name,
self.node_items
)
)
n2 = list(
filter(
lambda n: n.node.name == edge.node2.name,
self.node_items
)
)
iedge = EdgeItem(n1[0], n2[0], edge, self)
if edge == curr_edge:
self._current_edge = iedge
self.scene().addItem(iedge)
self.edge_items.append(iedge)
def state(self, status):
"""Set the current status of draw widget
Set the current status of draw widget, like "move", "add" or
"del"
Args:
status: String of current status
Returns:
Nothing
"""
self._state = status
def add_node(self, pos):
"""Create a new node in graph and draw it
Args:
pos: The position of new node
Returns:
Nothing
"""
node = self.graph.create_node(pos.x(), pos.y())
self._undo.push(
AddNodeCommand(
self.graph, node
)
)
inode = NodeItem(node, self)
self.scene().addItem(inode)
self.node_items.append(inode)
self.texts[inode] = NodeText(inode)
self.scene().addItem(self.texts[inode])
self.changeNode.emit(self.sender())
def del_node(self, item):
"""Delete a node and update display
Args:
item: The node item to delete
Returns:
Nothing
"""
node = item.node
self._undo.push(
DelNodeCommand(
self.graph, node
)
)
self.scene().clear()
self.create_items()
self.changeNode.emit(self.sender())
self.changeEdge.emit(self.sender())
def rename_nodes(self):
"""Update all nodes item name in scene
Returns:
Nothing
"""
for i in self.texts:
if type(i) is NodeItem:
self.texts[i].rename()
def enable_edge(self, edge, prev):
self._undo.push(
EnableEdgeCommand(
edge.edge, not prev
)
)
self.changeEdge.emit(self.sender())
self.changeNode.emit(self.sender())
self.display_update()
def reverse_edge(self, edge):
self._undo.push(
ReverseEdgeCommand(
edge.edge
)
)
self.changeEdge.emit(self.sender())
self.display_update()
def display_update(self):
"""Clear the scene and redraw it
Returns:
Nothing
"""
self.scene().clear()
self.create_items()
def add_edge(self, node1, node2):
"""Create a new edge in graph and draw it
Args:
node1: The source node
node2: The destination node
Returns:
Nothing
"""
if node1 == node2:
return
edge = self.graph.create_edge(node1.node, node2.node)
self._undo.push(
AddEdgeCommand(
self.graph, edge
)
)
self.set_selected_item(None)
self.set_selected_new_edge_src_node(None)
# Reset the temporary line
self.tmp_line = None
# Clear all scene and redraw it
self.scene().clear()
self.create_items()
self.changeEdge.emit(self.sender())
def del_edge(self, item):
"""Delete an edge and update display
Args:
item: The edge item to delete
Returns:
Nothing
"""
edge = item.edge
self._undo.push(
DelEdgeCommand(
self.graph, edge
)
)
# Clear all scene and redraw it
self.scene().clear()
self.create_items()
self.changeNode.emit(self.sender())
self.changeEdge.emit(self.sender())
def update_edges(self, node):
"""Update display of all edges linked with the node
Args:
node: The node item linked with edges to update
Returns:
Nothing
"""
edges = list(
filter(
lambda ie: (ie.edge.node1 == node.node or
ie.edge.node2 == node.node),
self.edge_items
)
)
for edge in edges:
edge.update()
def node_change_position(self, pos, node):
"""Update node position and node text position
Args:
pos: The new position
node: The node item
Returns:
Nothing
"""
node.node.setPos(pos.x(), pos.y())
self.texts[node].set_custom_pos(pos)
self.texts[node].update()
def selected_item(self):
"""Current selected item
Returns:
Item if item ar selected, otherelse None
"""
return self._selected_item
def set_selected_item(self, item):
"""Set current selected item
Args:
item: The new item to select
Returns:
Nothing
"""
try:
previous_item = self._selected_item
self._selected_item = item
if previous_item:
previous_item.update()
if item:
item.update()
except Exception as e:
logger.warning(str(e))
def selected_new_edge_src_node(self):
"""The current node item selected to add new edge
Returns:
Item if item ar selected, otherelse None
"""
return self._selected_new_edge_src_node
def set_selected_new_edge_src_node(self, node):
"""Set the current node item selected to add new edge
Args:
node: The new node to select
Returns:
Nothing
"""
previous_node = self._selected_new_edge_src_node
self._selected_new_edge_src_node = node
if previous_node:
previous_node.update()
def current_edge(self):
"""The current selected edge
Returns:
Item if edge are selected, otherelse None
"""
return self._current_edge
def set_current_edge(self, edge):
"""Set the current edge item selected
Args:
edge: The new edge to select
Returns:
Nothing
"""
try:
previous_edge = self._current_edge
self._current_edge = edge
self.graph.set_current_reach(edge.edge)
if previous_edge:
previous_edge.update()
except Exception as e:
logger.warning(str(e))
def reset_selection(self):
"""Reset all the selected items
Returns:
Nothing
"""
self.set_selected_new_edge_src_node(None)
if self.tmp_line is not None:
self.tmp_line = None
self.scene().clear()
self.create_items()
def keyPressEvent(self, event):
key = event.key()
if key == Qt.Key_Plus:
self.scaleView(1.2)
elif key == Qt.Key_Minus:
self.scaleView(1 / 1.2)
elif key == Qt.Key_Escape:
self.reset_selection()
else:
super(GraphWidget, self).keyPressEvent(event)
def drawBackground(self, painter, rect):
sceneRect = self.sceneRect()
painter.fillRect(
rect.intersected(sceneRect),
QBrush(Qt.lightGray)
)
painter.setBrush(Qt.NoBrush)
painter.drawRect(sceneRect)
def wheelEvent(self, event):
self.scaleView(math.pow(2.0, -event.angleDelta().y() / 240.0))
def scaleView(self, scaleFactor):
factor = self.transform().scale(
scaleFactor, scaleFactor
).mapRect(QRectF(0, 0, 1, 1)).width()
if factor < 0.05 or factor > 1.5:
return
self.scale(scaleFactor, scaleFactor)
def mousePressEvent(self, event):
pos = self.mapToScene(event.pos())
self.clicked = True
if event.buttons() & Qt.RightButton:
self.update()
super(GraphWidget, self).mousePressEvent(event)
return
# Move item and select edge item
if self._state == "move":
self._selected_new_edge_src_node = None
items = self.items(event.pos())
if items and type(items[0]) is EdgeItem:
edge = items[0]
if edge:
self.set_current_edge(edge)
elif items and type(items[0]) is NodeItem:
self._mouse_origin_x = pos.x()
self._mouse_origin_y = pos.y()
self._current_moved_node = items[0]
# Add nodes and edges
elif self._state == "add":
items = self.items(event.pos())
nodes = list(filter(lambda i: type(i) is NodeItem, items))
if not nodes:
self.add_node(pos)
else:
if self.selected_new_edge_src_node() is None:
self.set_selected_new_edge_src_node(nodes[0])
else:
self.add_edge(self.selected_new_edge_src_node(), nodes[0])
# Delete nodes and edges
elif self._state == "del":
self._selected_new_edge_src_node = None
items = list(
filter(
lambda i: type(i) is NodeItem or type(i) is EdgeItem,
self.items(event.pos())
)
)
if len(items) > 0:
item = items[0]
if type(item) is NodeItem:
self.del_node(item)
elif type(item) is EdgeItem:
self.del_edge(item)
self.update()
super(GraphWidget, self).mousePressEvent(event)
def mouseReleaseEvent(self, event):
self.clicked = False
if self._only_display:
return
if self._state == "move":
if self._current_moved_node is not None:
pos = self.mapToScene(event.pos())
self._undo.push(
SetNodePosCommand(
self._current_moved_node,
(pos.x(), pos.y()),
(self._mouse_origin_x,
self._mouse_origin_y)
)
)
self.update()
super(GraphWidget, self).mouseReleaseEvent(event)
def mouseMoveEvent(self, event):
pos = self.mapToScene(event.pos())
# Selecte item on the fly
items = self.items(event.pos())
selectable_items = list(
filter(
lambda i: (type(i) is NodeItem or type(i) is EdgeItem),
items
)
)
if selectable_items:
self.set_selected_item(selectable_items[0])
elif not self.clicked:
self.set_selected_item(None)
# Update temporary line
if self.selected_new_edge_src_node() is not None:
if self.tmp_line is None:
self.tmp_line = NewEdgeLine(
self.selected_new_edge_src_node().pos(),
pos
)
self.scene().addItem(self.tmp_line)
else:
self.tmp_line.dest = pos
self.tmp_line.update()
# If state is "move"
if self._state == "move":
# Move on scene
if (not self.selected_item() and
event.buttons() & Qt.LeftButton):
old_p = self.mapToScene(self.m_origin_x, self.m_origin_y)
new_p = self.mapToScene(event.pos())
translation = new_p - old_p
self.translate(translation.x(), translation.y())
self.m_origin_x = event.x()
self.m_origin_y = event.y()
# Propagate event
self.update()
super(GraphWidget, self).mouseMoveEvent(event)
# Contextual menu
def _menu_default(self, event, pos, items, menu):
add_node = menu.addAction(_translate("Network", "Add node"))
action = menu.exec_(self.mapToGlobal(event.pos()))
if action == add_node:
self.add_node(pos)
def _menu_node(self, event, pos, items, menu):
delete = menu.addAction(_translate("Network", "Delete the node"))
disable = menu.addAction(_translate("Network", "Disable the node"))
action = menu.exec_(self.mapToGlobal(event.pos()))
if action == delete:
self.del_node(items[0])
def _menu_edge(self, event, pos, items, menu):
delete = menu.addAction(_translate("Network", "Delete the reach"))
if self.graph.is_enable_edge(items[0].edge):
enable = menu.addAction(_translate("Network", "Disable the reach"))
is_enable = True
else:
enable = menu.addAction(_translate("Network", "Enable the reach"))
is_enable = False
reverse = menu.addAction(_translate(
"Network", "Reverse the reach orientation"))
action = menu.exec_(self.mapToGlobal(event.pos()))
if action == delete:
self.del_edge(items[0])
elif action == enable:
self.enable_edge(items[0], is_enable)
elif action == reverse:
self.reverse_edge(items[0])
def contextMenuEvent(self, event):
if self._only_display:
return
pos = self.mapToScene(event.pos())
items = self.items(event.pos())
menu = QMenu(self)
if len(items) == 0:
self._menu_default(event, pos, items, menu)
elif type(items[0]) is NodeItem:
self._menu_node(event, pos, items, menu)
elif type(items[0]) is EdgeItem:
self._menu_edge(event, pos, items, menu)